Golf Glossary
Golf training
In short
Golf training covers all the practice you do to improve your swing, short game, putting and course strategy. It takes place on the driving range, on the putting green, in a simulator or with a coach. Good practice is planned, has a target on every shot and uses feedback such as video or measured data. On this topic page you will find the key terms, a practice plan and concrete drills.
Golf training: what it is about and how to start
Golf consists of many skills: the full swing, the game around the green, putting and thinking on the course. Golf training means practising these areas deliberately. Someone who only hits balls on the range usually improves the swing, but not what saves strokes on the course.
Three principles help when you start. First, practise with feedback. That can be a coach, a video or a launch monitor such as TrackMan that shows ball flight and club values. Second, practise in short, regular sessions. Two sessions a week of 45 to 60 minutes each often bring more than one long practice day a month. Third, give every shot a target. A ball without a target trains little.
If you are brand new, it is best to start with a beginner course or a lesson. There you learn the grip, stance and posture that later influence every shot. On that basis practising on your own really pays off.
Key terms around golf training
The golf glossary has its own pages on many training topics. These are the most important ones:
- TrackMan range: a driving range where TrackMan measures and displays the ball flight at the bays.
- Tee bay: the spot on the range from which you hit your balls.
- Ball dispenser: the machine that issues practice balls.
- Range fee: the charge for using the driving range.
- Swing analysis: the evaluation of your swing, for example by video or measured data.
- Toptracer: a system that traces ball flights on the range with cameras and shows measured values.
- Impact bag: a bag you hit into to practise the position at impact.
- Alignment sticks: rods that make target line, alignment and swing path visible.
- Golf fitness: strength, mobility and stability for a more stable and more powerful swing.
There are also drills for the short game. How chip, pitch and putt work is explained on the pages for those terms. If you like numbers, you will find the TrackMan values in the glossary.
Golf practice plan: a weekly model
A practice plan makes progress measurable. Here is an example for two sessions a week of 60 minutes each:
Session A, swing and irons:
- 10 minutes warm-up with wedge and 9-iron.
- 25 minutes technique drill, for example with alignment sticks, on a single topic such as alignment or tempo.
- 15 minutes target shots with changing clubs, with the full routine.
- 10 minutes driver or hybrid.
Session B, short game and putting:
- 10 minutes putting from short range.
- 20 minutes chipping and pitching from different lies.
- 20 minutes putts from medium and long range for pace feel.
- 10 minutes game: a small competition against yourself.
After each session note two values, for example how many of ten short putts dropped. That way you see in four weeks whether something has improved. Change the main topic every few weeks to keep the practice varied.
Golf drills: exercises for swing and ball contact
A drill is an exercise that deliberately simplifies or changes a movement. These golf drills suit the range:
- Gate drill: lay two sticks as a gate along the target line. The club should pass through in the downswing without touching either stick.
- Feet-together drill: hit half swings with the feet close together. That trains balance and tempo.
- Pause-at-the-top drill: stop briefly at the end of the backswing and then swing through calmly. It helps against hurry in the transition.
- Towel drill: clamp a towel under both armpits. It should not fall out during the swing and shows whether arms and body work together.
- Step drill: begin with the feet close together and take a small step towards the target in the downswing. It gives a feel for the weight shift.
- Target game: define three target zones and note how many of ten balls hit them.
Choose at most two drills per session and afterwards hit a few balls without aids. That way you transfer the feel to your normal swing.
Putting drills for more confidence on the green
Putting makes up a large part of your strokes but is often practised too little. These putting drills are simple and effective:
- Gate drill: stick two tees or lay two coins slightly wider than the ball side by side. Putt through the gate from one metre. That trains the face.
- Clock drill: place five or six balls in a circle, each one metre from the hole. Hole all the putts in turn. That trains short putts from all directions and under light pressure.
- Distance ladder: place markers at 3, 6 and 9 metres. Putt five balls from each and try to stop them within a one-metre circle around the hole. That trains pace.
- Three-putt avoidance: putt from long range and count how often the first putt finishes within the one-metre circle.
- Eyes on the hole: look at a spot at the hole while putting and swing the putter by feel to strengthen your feel for pace.
If you have trouble with twitches on short putts, you will find background in the entry on the yips.
Chipping drills: training the short game with purpose
The short game often decides whether a round ends well or badly. With these chipping drills you improve strike and distance feel:
- Landing zone: lay a towel or a ring on the green one to two metres beyond its edge. Try to land the ball exactly there and watch how far it rolls.
- Three clubs, one target: chip to the same hole with sand wedge, pitching wedge and 8-iron. That teaches how flight and roll change with the club.
- Up-and-down game: place ten balls in ten different lies around the green. Count how often you hole out with one chip and one putt. Write the result down.
- Bump and run: practise low shots with an iron where the ball lands early and rolls a long way.
- Ball back: place the ball further back in the stance and keep the weight forward. That helps with clean contact.
As a guide, many coaches recommend spending about half of your practice time on the short game and putting. That makes it the solid foundation of your improvement.
Try it at Golf Lounge
At Golf Lounge Resort Hamburg every part of training can be covered. The taster course lasts 90 minutes with a coach, balls and rental clubs are included and you need no prior experience. The group course takes you through chip, pitch, approach and full swings in ten sessions. There are also one-to-one lessons with a PGA Pro and practice on your own on the covered range with 32 tee bays on two levels. At every bay TrackMan shows your ball flight. After an appointment you can add the PuttView green.
Frequently asked questions
How often should I practise golf?
Two sessions a week of 45 to 60 minutes each bring most players more than one long practice day a month. Regularity and a target on every shot matter more than duration. The short game and putting belong firmly in the plan.
What does a good golf practice plan look like?
A good plan divides the time among swing, short game and putting and gives each session a topic. One example is two sessions a week: one for swing and irons, one for short game and putting. Note one measured value after each session to see progress.
Which golf drills suit beginners?
Simple drills are the gate drill with two sticks, the feet-together drill for balance, the pause-at-the-top drill for a calm transition and the target game with three zones. Choose at most two drills per session and hit a few balls afterwards without aids so the feel carries into your normal swing.
Which putting drills help most?
Proven are the gate drill for the face, the clock drill with putts from one metre around the hole and the distance ladder for pace. If you start each session with ten short putts and note the result, you quickly see whether your confidence on the green is growing.
How do I practise chipping?
Practise with a landing zone, for example a towel on the green, and watch how far the ball rolls. Chip to the same hole with several clubs and play an up-and-down game from ten lies. That teaches how club choice and landing spot decide the roll.
All terms on this topic
- Tee Bay (Hitting Bay) On a driving range, a tee bay is the area from which you hit your balls. It is usually a mat or a patch of turf, often separated and covered. In English it is …
- Alignment Sticks Alignment sticks are thin, long rods made of plastic or fibreglass that you lay on the ground or push into the turf when practising. They make the target line, …
- Ball Dispenser (Ball Machine) A ball dispenser issues practice balls on the driving range, usually in a fixed portion that you unlock with a card, coins or token. The balls drop into a …
- Range balls Range balls are golf balls made specially for driving ranges. They are particularly durable, often carry a stripe or the word ‘range’, and usually fly a little …
- Range fee The range fee is the charge for using a golf facility's practice area, above all the driving range. It is in effect the entry ticket for the range, just as the …
- Swing analysis A swing analysis is a focused examination of your golf swing. Usually a coach films the swing from two angles and reviews it in slow motion. Radar systems such …
- TrackMan Range A TrackMan Range is a driving range where radar systems follow every shot from every hitting bay. Ball flight data such as carry, launch angle and ball speed …
As of: October 2026